AI Insights · Timothy · January 2022
Top 5 City Building Games Performance in Kenya, Q4 2021
Explore the performance metrics of the top 5 city building games in Kenya during Q4 2021, covering downloads, revenue, and active users.
During the fourth quarter of 2021, the top city building games on a unified platform in Kenya demonstrated a variety of performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics for each game based on data from Sensor Tower.
Megapolis: City Building Sim from Social Quantum showed a fluctuating revenue pattern, starting at around $7 weekly at the beginning of the quarter and peaking at approximately $18 in mid-December, before dropping to $5 by the end of the year. Weekly downloads saw a decline from 1.7K in early October to around 762 by late December. Active users also decreased from 2.4K in late September to roughly 1.7K by the end of December.
Craftheim - 3D Idle Lumberjack, published by AI Games FZ, had no recorded revenue during the quarter. Weekly downloads started at 880 in late September, dipped significantly in November, and recovered to 742 by the end of December. Active users followed a similar trend, starting at 1.9K, dropping to a low of 183 in late November, and then rising again to 1.5K by the end of the year.
City Island 3: Building Sim from Sparkling Society Games B.V. also showed no revenue for the quarter. Downloads fluctuated, starting at 197 and peaking at 358 in the week leading up to Christmas. Active users increased from 197 in late September to 320 by the end of December.
SimCity BuildIt by Electronic Arts experienced varied revenue, beginning at $102 at the start of the quarter, peaking at $122 in early December, and then decreasing to $74 by the end of the year. Downloads started at 189, peaked at 241 in early October, and ended the quarter at 211. Active users showed a slight increase from 1.7K in late September to 1.8K by the end of December.
City Island 5: Building Sim, another game from Sparkling Society Games B.V., recorded an initial weekly revenue of $23, which dropped to zero in several weeks thereafter. Downloads began at 125 and ended at 163, with some fluctuations throughout the quarter. Active users started at 637 and experienced a gradual increase to 734 by the end of December.
These insights, sourced from Sensor Tower, provide a comprehensive view of the performance of city building games in Kenya during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.